1. Green (6 2) 24/18 13/11

Checker play
This is currently the popular choice for an opening 6-2. It is a flexible play, attempting to make progress on both sides of the board. The alternative of 13/5 is a strong effort to make the five point, but somewhat cramps the position.


  White (5 5) 8/3(2) 6/1*(2)

Checker play
Definitely best, despite the commitment to the ace point. If Magriel fails to enter, O'Laughlin will have a game winning double.


2. Green (6 1) Can't move
Alert: Anti-joker (0.702)






 
Pip: 147
 
Pip: 160
 

  White Double
3. Green Pass

Cube action equityAlert: Wrong pass
3-Ply Money equity: 0.590
  1.9%  38.3%  64.2%    35.8%   9.0%   0.5%
1. Double, take 0.956
2. No double 0.767 (-0.189)
3. Double, pass 1.000 (+0.044)
Proper cube action:   Double, take


Cube action
Double-no Double ?
Magriel did flunk, and O'Laughlin properly turns the cube. With 24 numbers which hit the blot on the bar point, simultaneously bringing builders into position to complete his board, this is a very strong double.
Take-Pass ?
Magriel is correct to pass the double. The chance of getting gammoned by the blitz is just too great.

Ed O'Laughlin wins 1 point.

Game 1 simplified statistics (EMG Rated)
Player Paul Magriel Ed O'Laughlin
Rating beginner extra-terrestrial
Overall 14.583 0.000
Checker play 0.000 0.000
Double 0.000 0.000
Take 14.583 0.000

This file has been generated by Snowie Professional Edition Version 4.01, a product of SnowieGroup SA
Output date: 11:00:14, 24.10.2002(Export v2.10)