| 1. | Green | (6 2) | 24/18 13/11 |
| Checker play |
|
This is currently the popular choice for an opening 6-2. It is a flexible play, attempting to make progress on both sides of the board. The alternative of 13/5 is a strong effort to make the five point, but somewhat cramps the position. |
| White | (5 5) | 8/3(2) 6/1*(2) | |
| Checker play |
|
Definitely best, despite the commitment to the ace point. If Magriel fails to enter, O'Laughlin will have a game winning double. |
| 2. | Green | (6 1) | Can't move |
| Anti-joker (0.702) |
|
|
||
| Pip: 147 | ||
| Pip: 160 | ||
| White | Double | |
| 3. | Green | Pass |
| Cube action equity | Wrong pass | ||
| 3-Ply | Money equity: | 0.590 | |
| 1.9% 38.3% 64.2% 35.8% 9.0% 0.5% | |||
| 1. | Double, take | 0.956 | |
| 2. | No double | 0.767 | (-0.189) |
| 3. | Double, pass | 1.000 | (+0.044) |
| Proper cube action: Double, take | |||
| Cube action |
|
Double-no Double ? Magriel did flunk, and O'Laughlin properly turns the cube. With 24 numbers which hit the blot on the bar point, simultaneously bringing builders into position to complete his board, this is a very strong double. Take-Pass ? Magriel is correct to pass the double. The chance of getting gammoned by the blitz is just too great. |
| Ed O'Laughlin wins 1 point. |
| Game 1 simplified statistics (EMG Rated) | ||
| Player | Paul Magriel | Ed O'Laughlin |
| Rating | beginner | extra-terrestrial |
| Overall | 14.583 | 0.000 |
| Checker play | 0.000 | 0.000 |
| Double | 0.000 | 0.000 |
| Take | 14.583 | 0.000 |